FL Studio Mobile For Android (Sneak Preview)

This video, via imageline, demos FL Studio Mobile for Android in its current state.

Items ported from the iOS version included:

  • Keyboard
  • Drum pads
  • Track editor
  • Step editor
  • Playback & Recording
  • Instrument screen (categories to do)
  • Project screen (.flm files from the iOS version can be loaded)
  • Effects
  • Loading screen

To do:

  • Bar editor
  • Piano-roll
  • Step graph editor
  • Popup windows
  • Share and export
  • Setup
  • Adaptations for even more screen resolutions
  • Testing on all the different devices

Pricing and availability are to be announced. Based on progress mentioned in the video and the ‘to do’ list, don’t expect FL Studio Mobile to be released until at least 2013.

31 thoughts on “FL Studio Mobile For Android (Sneak Preview)

  1. Stay away from Image-Line products.

    The company and their 3rd party dependencies shows their true technology limits.

    32 bit FL Studio’s lifetime free updates should be dead once 64 bit windows only comes out.

    Fl Studio will never be rewritten from Delphi to proper C++, too much assembly, too many 3rd party addons, no codecs, it’s a sad case of keeping the ship afloat and taking as much money before it sinks.

    1. Might be true of the Windows version, but I seriously doubt that apart from some family resemblance in terms of the UI this mobile version has much in common with FL for PC. But I enjoy the fact that someone (in the first comment here to boot) had to bring up the Delphi, 32 vs. 64 bit issue. It’s almost as entertaining as the people who put down Ableton Live for being unreliable and in serious need of a shitload of new features. Wait a second, it’s even as funny as people who will readily deny that platform issues and technological limitations play any role in the tools we use and invest a lot of time and money into. Hey, if anything, how about complaing about the high latency of audio playback on Android that virtually makes playing any software instruments on that platform impossible? That’s the real issue here, if there’s an issue to be found in all of this.

    2. You really seem to have a problem with FL because you keep repeating the same thing over an over again any time FL is mentionned in an article. I didn’t know you could get so personal with software.

    3. >The company and their 3rd party dependencies shows their true technology limits.

      There is not a company today in any industry that does not completely depend on several third parties.

  2. what does that even mean?!?! what the heck does it matter what code its written in? *why* would you even know what code its in, how does that affect how great a DAW (or any DAW) it is?

    1. The blah guy always gripes about any FL Studio news, and always comes across as a disgruntled employee with an axe to grind.

  3. The return of the FL Studio hater. (His mom was dumped by an Image-Line employee once and has been butthurt and trolling these boards for years).

    FL, consistently rated one of the best DAWs by users, is doing fine, and will continue to do fine.

    1. AFAIK, most if not all DAWs are rated “one of the best” by their own users. FL is not different, but its users seem to have a special fondness for silly online polls.

    1. I believe that Google has had a native audio SDK for some time, and also that Android 4.0 has much lower audio latency than previous versions.

      Might not be as good as iOS, but it should be much improved from the bad old days!!

    1. Huh?

      Hasn’t it been out on ipads for almost a year?

      I think it’s taking longer on Android because of problems with latency on Android tablets and phones.

      1. Anyone who makes an app like this on Android should be applauded Androids have a ton of variance in the hardware and software. Lots of different screen resolutions, varying amounts of memory and processing power, and many other factors. Making an Android app is somewhat akin to the wild and wooly days of making an app for Windows 95, with all the varied hardware that needed to be accounted for and supported, most of which was underpowered for the task. Sure, the latest high end droid is pretty nice, but those $50 ones that most people get with their service renewal are low end crap.

        Oh, and then there is the piracy problem on Android…

        1. If FL Studio puts this out, it will be one of first music software companies to take Android seriously. Android has serious problems when it comes to latency, garbage hardware, piracy and out of date system versions. These aren’t a big deal if you just want a cheap phone, but if you want to take advantage of all the cool stuff that’s going on in multi-touch music, Android users unfortunately are kind of hosed.

          1. It will be interesting to see how many devices this will actually run well on, and if they actually make any money on it. If the answer is “a lot” and “some,” they might kickstart the current stagnant Android audio market.

  4. Yea. I got a second-hand android phone and use it for a tuner, metronome, and mp3 player. And I discovered SunVox which runs fine on my older android phone.

    Latency is clearly an issue as even some metronomes I’ve tried couldn’t keep steady time.

    Still, I think that it can be ok to tinker with music apps on Android devices– as long as expectations on timing are too high.

  5. After giving this video a look it seems like a reasonable feature-set and interface for that kind of “dinking around”. Anyone want to venture a guess or suggest a price?

    I’d probably pay $9.99 for it. But not a penny more. $4.99 would make it an easier sell.

    1. According to Google, 150 million Android-powered electronic devices are in use around the world. With more than 550,000 consumers become new Android users daily. (That’s a conservative estimate; some industry analysts have estimated the number closer to 650,000 Android activations per day.)

      So to answer your question, quite a few people use Android.

      1. Last I saw, Android was actually the dominant platform in terms of new sales.

        There are a variety of stats, though, that suggest that Android devices tend to be used for more basic tasks than iOS devices. For example, mobile web use is weighted strongly towards iOS devices, as are mobile app sales.

        Who knows – maybe most users are buying them to actually use them as phones…..

  6. I think if an electronic musician does their homework, they are gonna want an iOS device.

    That said, quite a few of us have androids.

    As a mac computer user, I actually wanted an Android– just so I could side-step the iTunes thing. But I digress.

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