SonicLab has updated its Cosmosf ‘advanced stochastic synthesis instrument’, adding support for AU & VST compatibility on Windows and OS X.
Here’s a summary of Cosmosf’s capabilities:
Cosmosf is a real-time dynamic stochastic synthesis engine, which does generate sonic textures with a complex event distribution process. Discrete sonic events of certain density are distributed in a time space with their onset time and duration parameter calculated with stochastic /deterministic functions. Each macro event defines the duration of a meso space, and the sub events are distributed inside it.
The overall goal of these functions is to achieve control on each event space and perform the process of change on the appropriate operation level. The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales.
By introducing a hierarchy of multiple time scales on the event distribution process + recursive audio feedback + complex modulation scheme constructed with stochastic/ deterministic functions, it is possible to form sonic creations that cannot be handled by traditional synthesis methods.The temporality of a sound is truly the fundamental aspect of its identity as sound.
The coupling of continuous onset time/duration/density transformations with frequency, amplitude, micro-timbre and spatialization transformations permits the composer to continuously vary the sound vector in the timbre space. The combination of these multi dimensional transformations in Cosmosf promise certain phenomena in the overall resultant sound, what is called the ‘macro-timbre’.
Cosmosf is priced at $205. See the SonicLab site for details.
If you’ve used Cosmosf, let us know what you think of it!
via Sinan Bokesoy, Jon Lester
Finally its as VST aswell. Love this synth 🙂
Not a very musical sounding synth .. No?
Using my time machine, which only travels into the future, and only slightly faster than realtime; I’ve visited a time that uses sounds like this. Those kids call it music. We are old in that future. We call it noise– we still kind of like it though.
What rings alarm bells for me is that I’m entirely seduced by the intellectual implications of the written description…
That said, make this into an iPad app and I’m totally there… ;p
200 dollars?!?!?
I wish the indie game pricing movement would hit the VST market.
Expensive; it’s only a tenner more for Logic itself !
Think I’ll work out stuff like that on paper..