QuikQuak has announced version 2.81 of RaySpace.
New features since 2.7:
- Sound ray visualiser. Watch the sound traverse the rooms with a time changable dial
- Scattering algorithm enhanced, with fewer ray losses, and greater random behaviour
- Reset factory preset function
- Stereo width effecting dry signal bug fix
- Updated manual screens, and small GUI changes
- Dry signal bug fix
- Crash fix on some Mac hosts
RaySpace’s general features:
- Create fantastic surround reverbs using the completely unique engine – Introducing the new DBT (Diffuse Bubble Tracing) system
- Draw walls of any angle, allowing complex room shapes
- Four band parametric equaliser, for complete control of output
- Ray scattering algorithms for adding randomisation to wall reflections, giving roughness and character to the rooms
- Get a real grasp of the virtual space with the 3D ROOM VIEWER. Using zoom and spin with the mouse – watch and listen to actual height adjustments
- Reverb updates almost instantly
- Export impulse response feature, so you can still use your designs in other reverb units
- ZERO latency
- RaySpace does NOT use convolution algorithms, it’s a completely original design And unlike convolution, long reverb times use the same CPU as short ones, allowing you to make huge spaces
- Stereo Width control gives fine adjustments from mono reverb, to ‘beyond’ speaker position spreads
- Compact size. RaySpace does not need huge resource files to store the reverbs, as they only take up a few kilobytes each
- 45 presets for instant tweaking
- Works with all sample rates
OS: Windows & Mac OS-X
Format: VST & Audio Unit
Protection: Key File
Cost: $90