Developer Single Cell Software has updated Caustic 2 for Android, adding MIDI Support and more.
Caustic 2 is a rack-mount virtual studio that lets you use synthesizers and samplers to create music. It lets you create a virtual rack, using any 6 of these machines:
- Virtual analog subtractive synthesizer
- PCM synthesizer
- BassLine synthesizer (303-like synth)
- Sampling drum machine
Here’s what’s new:
- Portrait view for tablets
- Customizable UI options for keyboards and control panel
- Software buttons for menu and back
- Improved and standardized pattern editor for all machines
- Ability to set patterns to 1,2,4 or 8 measures
- Finer note resolution, up to 64th notes
- Transpose + shift tools for patterns
- Global song shuffle, with per-pattern override
- Slight latency improvement on Android (see options menu)
- Support for most WAV sampling and bit rates
- Added built-in LFO and distortion to Bassline machine
- USB MIDI controller support (see manual for details)
- New parametric EQ insert effect
- Playback follow mode in song sequencer
- Measures can be inserted or trimmed from song in sequencer
- Improved loop editor in PCMSynth
See the Single Cell Software site for details.
Caustic 2 also runs on the Blackberry Playbook with pretty decent (16 ms) latency. It makes a great low-cost portable music rig.
caustic is a great app , the only regret to switching to an iphone
hopefully you guys come to ios. but it was a great app from my experiences.
p.s they also make an app called loopstack that is really great too
Yep… Loopstack rocks. It was my first musical purchase on android. People are talking about latency on Android lower in this thread but I can tell you Loopstack has none … at least not to my ear.
Looks like Reason for Android. I doubt it would run on my crappy little Galaxy Ace though. Good to see Android is FINALLY starting to catch up with iOS for audio
Because 15 ms delay, lack of wist, audio copy and paste and now audio is catching up.
*audiobus
Jelly? Like it or not, Caustic is nice.
As nice as ACP and Audiobus are, they exists only because of the heavy restrictions imposed by Apple in IOS.
With a true pasteboard, we wouldn’t need ACP, without forced sandboxing, we wouldn’t need Audiobus. Kudos to those guys for creating methods to lets use use software on Apple’s platform the way software is meant to work (which means interoperating with other software).
So android has no need for something like audiobus? Do the apps talk together? Does reason not need rewire, even on the non restrictive pc?
What apps on android are talking to each other like they do on audiobus?
Actually I’m not jealous at all yet. Maybe in the future….someone below mentioned the best apps on ios…..they are incredible. Why would someone who can uses those be jealous of one app that still misses very important functionality?
I love how users of any platform who blindly support it, jump on one small thing that comes along…. Even though it even further illustrates why the platform is not nearly as good…. Why is this? It seems political in nature, which as we should know is not based in reality. People below have responded with what the reality is but some won’t except it and say android is catching up…. Sandboxing…..VLC. Just go make music. If an app like caustic seems to do it for you and android is so great for music, good luck with that. And feel warm and smug that your music was made in a way that you think is politically correct and is ANYTHING that is not apple for the sake of it. Please just don’t expect everyone to agree with you. I wonder how you will answer the comment below that asks the simple question: if ios is so bad, why are there soooooooo many fantastic apps,that work great? Please do answer…..
“So android has no need for something like audiobus? Do the apps talk together?”
Yes, that is correct, apps can interoperate without the need for a third party app.
“Does reason not need rewire, even on the non restrictive pc?”
Well actually no they do not, but Propellerhead did not want to use other existing audio interface standards like VST and AU, and so they created Rewire, which until very recently, was pretty much ignored by the plugin community. Rewire was just a way to hook Reason on a VST/AU system.
“Please just don’t expect everyone to agree with you.”
Its funny you say that, because some people do agree with me.
“if ios is so bad, why are there soooooooo many fantastic apps,that work great?”
Its also funny that you say that I believe IOS is “so bad”, I think IOS is great, they have an awesome audio framework, and this is the reason why there are so many great apps. But I believe the forced sandboxing makes things more complicated.
Now ask yourself, why IOS had to be over 4 years old before someone came up with a method to interconnect apps that was ok with Apple? Why did everybody else was rejected before? Why Apple themselves did not came up with something, or let us use a standard like Audio Unit which they have themselves created?
“And feel warm and smug that your music was made in a way that you think is politically correct and is ANYTHING that is not apple for the sake of it”
Which is absolutely not my case, because I’m not a fanboy, I do use some of their products. But that does not mean I should not point out stupidity when I see it.
Not being able to use a shared sample library between Beatmaker, Nanostudio and other sampler apps? = Stupid
Forcing audio apps to not interconnect to each other? = Stupid
Ipad1 which is only 2 years old being rendered obsolete because Apple said so? = Stupid
Google not caring about high latency in Android? = Also stupid
You have some good points….. However the state of the system now is pretty amazing despite the “stupid” limitations someone smart like you can easily point out for us. That’s the point…. We are comparing the two platforms as they are. Not as they were 4 years ago. But anyway…..
On a serious note, and without sarcasm… Since you seem to be more aware of android and rewire and plugin formats than me:
Isn’t vst and au a plugin format designed to work within an application??? The rewire conspiracy you mention sounds interesting……Yes I can stream maschine into live, but not when in stand alone mode…. Needs to be running inside the host daw…..
I don’t think the original ios devices were powerful enough to be worth opening the door to plugins… Maybe that is coming as the processing power increases.
That’s cool if android or another platform can do what audiobus and acp automatically…. Do they do it? Which ones. Again no sarcasm in the latter part of my post.
“the state of the system now is pretty amazing despite the “stupid” limitations someone smart like you can easily point out for us. That’s the point…. We are comparing the two platforms as they are.”
Of course its amazing, I find it funny how some people seems to believe complaining about something means shitting on it. Nothing is perfect, everything is open to criticism. Its because of criticism that we have stuff like CoreMidi and CoreAudio, or even folders and wallpapers on the dashboard.
“Isn’t vst and au a plugin format designed to work within an application???”
Yes, but its also possible to create a host for only one plugin and run it as an app. There’s something called Savihost on Windows that can do it. And if Apple would allow an app to use plugins we could have hosts for them.
“The rewire conspiracy you mention sounds interesting……Yes I can stream maschine into live, but not when in stand alone mode…. Needs to be running inside the host daw…..
Well I don’t know about a conspiracy :).. but if apps like FL Studio or Reaktor can be run within a VST host, why wouldn’t it be possible for Reason?
“I don’t think the original ios devices were powerful enough to be worth opening the door to plugins… Maybe that is coming as the processing power increases.”
Sadly I don’t think so, Apple does not want plugins in IOS in any way or forms. Not for the internet browser, not for audio apps nor for graphic apps. Everything has to be packaged as a sandboxed standalone app. Palm devices were powerful enough to run plugins at the time (with apps like Bhajisloops), and something similar could be possible today, but Apple does not want plugins, if they did, they would accept running an audio app inside another audio app.
“That’s cool if android or another platform can do what audiobus and acp automatically…. Do they do it? Which ones.”
Apps like Supreme MPA or Audiotool Sketch can access any audio files in your mobile, you don’t have to upload the same drum loops every time you want to use it in a new app, you just upload it once in a shared document folder.
Its not because I don’t like IOS, its just because I would like it to act like a computer, and I’m not the only one. But instead Apple has gone with a business model similar to the videogames console market, where apps/games have to be approved and must not go beyond the limits imposed by them (just like Nintendo does).
I mean, how come it is not possible to do this without jailbreaking?
http://www.youtube.com/watch?v=CatYjbSSizs
Accessing files is nothing like you previously implied. What does audiobus have to do with accessing files??? I agree that should be done in ios but your examples of things that you imply android can do are apples to oranges. I asked for examples of android apps that can function in a similar matter without audiobus and you provided none.
Also apps running within a host app…. What I just wrote applies to that too. Perhaps you don’t know what audiobus does….? You said android has no need for that….. Where are the examples?
NI can also run INSIDE a host…. Again not what audiobus does. You are so quick to criticize the need for audiobus but still can’t illustrate for us how the competing platform does it better,
“Accessing files is nothing like you previously implied. What does audiobus have to do with accessing files???”
Nothing!!! Because I never said Audiobus has anything do to with file access!!! Its about app interoperability!!! Its not the same thing!!! Seriously did you read and understood my post or you just went on replying because I’m critisizing your favorite brand? It doesn’t look like you understood anything I said.
On Android, apps have permissions to send and receive data to/from other apps (if the user accepts it), but as a vast majority of audio devs don’t care about Android there aren’t any audio creation apps that takes advantage of this, but that doesn’t make it any less possible. If you go outside of the audio creation apps realm you will find plenty of examples that do take advantage of app interactions.
On Android you can install widgets on your dashboard that can control any MP3 player app (this is one example just in cassed you missed it). You cannot do that on IOS because apps that can access and control other apps are not tolerated (unless you jailbreak).
Another thing, do you believe Audiobus would be possible if Apple had not added an Inter App Audio conduit in IOS6? I respect the Audiobus guys and what they did is great, but do you seriously believe they were the first one to come up with this idea since the first audio app was released for IOS over 4 years ago?
(for some reasons I couldn’t post my reply entirely, I had to do it in multiple paragraphs maybe because of the link?)
Dude calm down. As I stated previous I just want to know if android has no need for audio bus:
“So android has no need for something like audiobus? Do the apps talk together?”
Yes, that is correct, apps can interoperate without the need for a third party app.
So I was asking for example. In regards to AUDIO ROUTING. I dont need some explanation of vsts and au. Yes that is apples to oranges. Those work WITHIN a HOST. I will REPEAT my question again: What are examples of apps on android that can do what AUDIOBUS does on iOS, without the need for it.
I am not being defensive of any brand, however will ask questions of people who are are anxious and trolling to put it down. You are the one not reading correctly. READ WHAT I ASKED AND WHAT YOU ANSWERED and THEN GIVE AN EXAMPLE. The point was not to put android down either. I was genuinely curious if it can do what I asked. You are the one who then has a plethora of links and limitations of iOS. WHO IS THE TROLL????
“I will REPEAT my question again: What are examples of apps on android that can do what AUDIOBUS does on iOS, without the need for it.”
And I will repeat my answer AGAIN : Android apps interoperate with other apps, but NOBODY IS DOING IT because there are very few devs who are making audio apps for Android, Android is seen as a wasteland by most audio devs, but IT IS POSSIBLE to do it. Someone COULD create an “app host” or an “app interconnect” because the Android framework allows such things, but nobody is doing it for audio creation apps because only IOS is seen as profitable by most audio devs.
An example of something that exists : there are many Android apps that can record the audio output of any apps. There is no need for ACP on Android because you can record the audio stream of any apps.
Now do you get it?
Its not about competition, its just about pointing out the differences. I own both IOS and Android devices.
Apple’s ‘stupid’ decisions have put it years ahead of the competition as a mobile music platform.
As Sebastian explained so well – the openness of Android is a double-edged sword.
Side-loading means less interest on Android from serious music app developers. Lack of app approval on Android leads to malicious software and spamware. Shared code and files between apps would multiply the complexity of testing and approving apps, making it more expensive for developers to create apps, and increasing the likelihood that your phone will crash on you, which nobody wants.
You’re also forgetting that it was third party vendors that came up with the VSTi standard (Steinberg), not Apple, not Microsoft, not Google. Sebastian and others have done the same thing on iOS (Virtual MIDI & Audiobus) and done it in ways that do not make your phone or tablet less stable.
Too many people want Apple and developers to reinvent the wheel with iOS, to make it work more like a desktop OS. That’s called ‘Microsoft Surface’.
Apple and developers should not look back, they should look forward. That’s what they are doing, and that’s why it’s such an interesting platform for musicians.
“Apple’s ‘stupid’ decisions have put it years ahead of the competition as a mobile music platform.”
Yes of course they are ahead, but that`s because Apple cares about putting good audio frameworks in IOS, which is not the case with Google currently. But even then, BhajisLoops for my old Palm is still a better mobile DAW than most IOS offerings (NS and BS excluded of course, those are really awesome).
“Lack of app approval on Android leads to malicious software and spamware.”
Not necessarily, there are more malware in Apple’s store than Cydia the jailbroken store.
http://www.forbes.com/sites/andygreenberg/2012/02/14/unauthorized-iphone-and-ipad-apps-leak-private-data-less-often-than-approved-ones/
“Shared code and files between apps would multiply the complexity of testing and approving apps, making it more expensive for developers to create apps, and increasing the likelihood that your phone will crash on you, which nobody wants.”
This doesn’t seem to be much of a problem for OSX and Windows.
“You’re also forgetting that it was third party vendors that came up with the VSTi standard (Steinberg), not Apple”
No I haven’f forgot that, but seem to have forgot that Apple created AU because they did not wanted to cooperate with Steinberg’s VST format.
Goode
Dick marketers are bad – but here’s what malware looks like:
http://androidcommunity.com/samsung-exynos-kernel-exploit-offers-easy-root-and-malware-possibilities-20121216/
There’s malware in the wild that can take complete control of Samsung Android devices.
The malware can show up in any app you download, because apps aren’t screened. And lack of tight sandboxing means an app could steal your banking info or capture your logins and send them
if you’ve got a Samsung Android device, the only way you can avoid this is to not download any software, unless you are 100% sure it’s trustworthy.
Its because of hacks like this that screening apps and sandboxing them makes sense.
Exactly……..
And it’s only a matter of time. This is partly why my company and others won’t use them for work.
Ask any IT person…….
“There’s malware in the wild that can take complete control of Samsung Android devices.”
There is malware in the wild for every computing platforms.
There is more malware in Apple’s store than in Cydia’s store
http://www.forbes.com/sites/andygreenberg/2012/02/14/unauthorized-iphone-and-ipad-apps-leak-private-data-less-often-than-approved-ones/
Does that mean we all get infected all the time? No, but that can happen, to anyone, even to IOS people.
Believe it or not, but I had to completely erase iphones in the past because they were infected. One of my client even had his banking account accessed because of an official bank app that got its data sniffed by another malicious app.
@Melina
“Ask any IT person…….”
Go ahead, I’m an IT person, and our mobile devices are 35% IOS 65% Android. You can AMA if you want to. There’s is a reason why IOS usage is going down in IT and mobile usage.
“The malware can show up in any app you download, because apps aren’t screened.”
And where did you got the belief that Google does not screen apps in the Play store?
They do, just like Apple, and just like Apple, something things gets through.
http://www.wired.com/gadgetlab/2009/05/appstoreeasteregg/
The reason Apple makes it difficult is to limit the ease with which people can violate copyrights using their devices. That’s all there is to it, I believe. Apple has their entertainment industry behemoths to please.
It runs on a GalaxyS with no problems.
I thought apple approved audiobus and supports acp in garage band. Acp exists in a restricted environment because its restricted?? That’s pretty cool.
As weird as it sounds, this is correct. Apple do not approves of apps that sends or receives data from/to other apps, they only approves of apps contained in a sandbox.
In the past they have also killed ioLibrary for the same reasons. ioLibrary was similar to ACP before ACP was released. They let it live for a while, people started using it, then bam! it was not allowed anymore. Here’s some infos about it.
http://www.palmsounds.net/2010/01/iolibrary-being-removed.html
Until my comment is approved (because it contains a link). Here’s some more infos from Amidio, who made IoLibrary :
“We had to remove the ioLibrary functionality from all our apps. This has been carried out due to Apple’s request (“apps are not allowed to look out of their container”).
ioLibrary has been functioning for over a year and suddenly some people decided that it is against Apple’s policies.”
So yeah.. just because Apple approves something at some point it does not mean they might not change their decision. Another example : anyone remembers VLC for IOS?
That’s all great I get it. My comment was originally in regards to “catching up.” and by the way I don’t hope it does not catch up. But all of the same issues exist with Android that people interested in music apps have complained about since day one. This app does look cool. I was merely questioning if anything has changed to elevate android to now be catching up? Is that wrong???
all the negativity towards ios I guess is technically warranted yet there are so many cool apps that real people are making real music on. For some reason. Despite how much it seems to suck. Its marketing probably.
Vlc…..? There are somehow far better apps on ios that support many file types and even download and save them. Remember rewire for mac and PC? I guess both are restricted because the apps dont just automatically mush together? In a way audiobus seems like rewire… I guess pcs and Macs are restrictive too. I need to get rid of them and switch to android asap……
For the record, VLC was removed because it breached vlcs license / open source agreements. It had nothing to do with apple. There are half a dozen apps that replace its functionality
What I don’t understand is, if iOS is so terrible and restrictive, why is it the only mobile platform with any decent music software?
Caustic is considered to be one of the best music apps on Android, and there are more capable apps being released for the iPad nearly every week.
People like to mock IOS and the iPad, but there is squat on Android and squat lite on Windows Surface. Meanwhile, I’ve got to budget myself because there are so many good music apps are being released for iPad.
Why is that? Does Google need to fix something on Android? Is iOS getting a better caliber of developers?
It must be because IOS doesn’t use a” true” pasteboard. Sure you can paste audio from animoog but its not true. Very un pure. Makes the music worse…. Damn them. I thought making music was important but now I need to worry about it being truly pasted in a non sandboxed manner.
>Why is that? Does Google need to fix something on Android? Is iOS getting a better caliber of developers?
I think it’s a combination of Apple building in audio support at a very low level in the OS along with the undeniable reality that iOS folks don’t seem to mind paying for apps as much as Android folks. The model now seems to be “build an iOS app, if it does well, see about porting to Android. If we don’t make any money on iOS, god knows we won’t with any other platform.”
The huuuuge, un-ignorable fact of the matter between Android and iOS is that with iDevices, developers are dealing with a massively smaller install base in terms of OS versions and number of devices. Including all versions across all generations of iPhone and iPad, there have been a grand total of 10 devices (11 with the iPad Mini), running ~6 different versions of OS (although closer to 2 or 3 at any given time). There were probably 10 different Android devices released just this week, running at least 4 different iterations of a non-standard OS with various device and manufacturer restrictions in place. The sheer amount of overhead required just to TEST that many different combinations is unthinkable for most small operations, let alone to fix them and tweak them for performance on different devices.
Beyond that, Apple specifically includes libraries and functions to allow for MIDI and audio data processing within iOS.
I’m by no means an Apple fanboy – I have an Android handset, use a MacBook Pro and iPad at work and a Windows desktop at home, and enjoy all of them for different reasons. But there’s no denying that Apple’s got a near-insurmountable advantage in terms of install base and ease of development when it comes to (specifically) music apps.
The developers need to concentrate on the devices that are really moving off store shelves. Samsung GalaxyS being one.
Since there seem to be all sorts of questions about why developers area neglecting Android, here are my 2 cents on that topic (Disclaimer: I’m one of the developers of SoundPrism/SoundPrism Pro and Audiobus):
* Revenues for music apps on Android are comparatively low on Android. I don’t have numbers from recent weeks but were talking about fractions of the iOS revenue.
* The most important devices for music on iOS are iPads. Android tablets are still pretty much non-existant compared to Android phones. Their market share is in the single digits.
* Fragmentation on Android is horrible. Not just is a large part of the installed base using an old version of Android that can’t handle low latency Audio, but there are also tons of different devices which means developers would have to have AT LEAST 40 different Android phones and tablets to test on. That’s a serious investment that has to be made to be able to deliver the same quality as you can do with an investment of about 4-5 devices on iOS. Not even counting the time that is wasted during testing with all of those 40+ Android devices.
* iOS has a name as THE mobile music platform already and is – in my personal opinion – about 1-2 years ahead of the technology available on Android. But every day that’s passing more and more musicians buy apps on iOS which creates a lock-in effect. Ask yourself – if you’ve bought a dozen or more music apps on iOS and got used to using them… would you be happy with giving them up just for a slightly (technically) better phone that can’t run them?
* The community of music developers on iOS is pretty great.
… and then there’s that latency stuff that everyone keeps bringing up. But that’s being solved with the newer devices. Which have 0.7% or something market share last time I checked.
Until something drastic happens, music on Android is falling back more and more each day.
I wish it wasn’t that way. I’ve tried to talk with Google for the last 2 years and get them to realize what’s happening. No reaction to speak off by them. The only guys who are tiny spark of hope for Android audio are http://miselu.com
Best,
Sebastian
Do you have any opinion on whether Windows phone 8 and tablets are a viable alternative?
Thanks for the expert opinion, Sebastian.
It seems like it is hard enough to make money with software, it only makes sense for developers to focus their efforts on a platform where they actually have a chance of success
Looks great, but really, “catching up”? Dont think so. This is approximately what xenon was doing, what, 4 years ago? And it’s still massively latent (in what world is 15ms latency okay for any kind of realtime input?)
It’s great that android music makers are finally getting a look in, but meanwhile, on iOS: audiobus, auria, sunrizer, GarageBand, nanostudio, beatmaker, animoog, Cassini, audulus, tc-11, the korgs, samplr, tabletop (iMPC!), virsyn stuff, figure, etc.,etc.,etc.,etc.
For now, Android is just not in the same league. It’s questionable whether they’re even playing the same sport.
iOS user here, but I’m really happy for all of you Android musos.
Finally a step forward to make this neglected platform just that little bit closer to runaway train that is iOS.
Sure it’s not perfect, but hopefully Google will realise the importance of music production on Android and will update their OS soon.
Meantime, there is new app for Android that makes a statement by supporting USB interfaces on Android – “USB Audio Recorder PRO” 🙂
It can only record 1 track now, but it is a good start 🙂
http://www.sonicstate.com/news/2012/12/11/sonic-touch-ep-18-griid-and-touchable-/
It’s funny I read this and they were predicting doom for ios on a few things that didn’t happen.
People were trembling that acp would be killed. Yet even garage band uses it.
People complained there would likely not be access to iTunes yet that happened.
If you would have mentioned audiobus it would have been doom and gloom.
Yet all 3 of these are a reality.
I’d love to be positive about this tiny tiny step forward for A$&@#D but really don’t think gaargle will put real focus into it – why try when your up against a monster ios creative leagues deep in quality – look at lemur – I rekon they’ve made more money on their app than their hardware.
I recall that my telephone installed this update a while ago. Now that I read about some of the news I’ll have to try it out.
I fell off my chair laughing when it said rack mount.
What an embarrassing and strange description of a piece of software.Maybe it is just me?
Sad stuff indeed. So can you buy virtual rack bolts from studio spares, how much are they?
Bless their little hearts.
Posting this again because apparently the SPAM filter ate my my last attempt:
Since there seem to be all sorts of questions about why developers area neglecting Android, here are my 2 cents on that topic (Disclaimer: I’m one of the developers of SoundPrism/SoundPrism Pro and Audiobus):
* Revenues for music apps on Android are comparatively low on Android. I don’t have numbers from recent weeks but were talking about fractions of the iOS revenue.
* The most important devices for music on iOS are iPads. Android tablets are still pretty much non-existant compared to Android phones. Their market share is in the single digits.
* Fragmentation on Android is horrible. Not just is a large part of the installed base using an old version of Android that can’t handle low latency Audio, but there are also tons of different devices which means developers would have to have AT LEAST 40 different Android phones and tablets to test on. That’s a serious investment that has to be made to be able to deliver the same quality as you can do with an investment of about 4-5 devices on iOS. Not even counting the time that is wasted during testing with all of those 40+ Android devices.
* iOS has a name as THE mobile music platform already and is – in my personal opinion – about 1-2 years ahead of the technology available on Android. But every day that’s passing more and more musicians buy apps on iOS which creates a lock-in effect. Ask yourself – if you’ve bought a dozen or more music apps on iOS and got used to using them… would you be happy with giving them up just for a slightly (technically) better phone that can’t run them?
* The community of music developers on iOS is pretty great.
… and then there’s that latency stuff that everyone keeps bringing up. But that’s being solved with the newer devices. Which have 0.7% or something market share last time I checked.
Until something drastic happens, music on Android is falling back more and more each day.
I wish it wasn’t that way. I’ve tried to talk with Google for the last 2 years and get them to realize what’s happening. No reaction to speak off by them. The only guys who are tiny spark of hope for Android audio are Miselu.
Best,
Sebastian
Sebastian
Your first comment was in the moderation queue. I’ve tweaked the comment handling system to minimize the likelihood of this happening for you again.
Dear Sebatian, thank you for your post and your apps and audiobus.
It’s great to hear your view (and to know you weren’t scared off by VLCs tragic demise).
Since you are here I can’t help but ask if there are any plans to put transport control into audiobus.
If I could start record in the destination recorder, from the sound originating device, it would be the icing on the cake. Otherwise audiobus is still brilliant and thank you thank you thank you 🙂
Thanks, that’s very kind of you.
@Scott: You mean so you can just connect the apps and control them right out of Audiobus, without even having to use their interface?
@Sebastian, yes to a degree. Not control all of their features without using their interface but just the transport. Like midi machine control. Just be able to start and stop recording without having to switch back and forth between the app. Just that. It would make a big difference.
@ Sebastian….. Wait I lied… Just a couple more basic things:
All basic transport controls: play stop record and return to the beginning of the song
Undo
This would let you nail a performance without toggling back and forth. Everything else would be fine left controlled on the other app.
Don’t mean to sound unappreciative…. It’s awesome already.
I feel stupid… It’s already there. Happy 🙂
I just started messing around with it. Sorry about that. Undo would be cool though but that’s a stretch.
I use Caustic and I wouldn’t want to write music while mobile anyways when I own a studio not stuck inside a tiny powerless quasi-computer.
Dude – you’ve got more power on your phone than most studio computers had a few years back.
Why not use that computing power? You’ve already paid for it!
The tiny powerless quasi computer called iPad 4 has the same computing power as a 2004 Powermac G5.
And it’s performance more than doubles every year, whereas desktop performance is almost stagnating.
The reason that Android is so far behind is that Google doesn’t make money on Android or Android phones – it makes money on mobile searches.
Google has no financial motivation to get audio, MIDI, etc working well on Android, because that’s not going to make them money. Apple does, though, because the quality of apps on iOS sells iPhones and iPads.
True – but why not get serious rather than pussy footing around with your hipster sandwich and finalise the code. Charge for an update make it stable – stupid google shit.
Why does anyone think Google will try to make Android a good music platform?
They don’t want you using Android for music and art – they want you using it for search and shopping, because those are the things that you do on a tablet that make Google money.
Meantime Steinberg just released Cubasis for iPad 🙂
http://www.steinberg.net/en/products/ios_apps/cubasis.html
Hmmmm Steinberg / Cubase just announced a seemingly powerful app……for android right?
Admin: Personal attack deleted.
Please keep comments on topic and constructive.
Seriously….I asked you a simple question because you know about android and I do not, to which you have only pointed out limitations of a platform. I asked about audio routing and you come back with limitations about this, about that, about how Apple didnt want to work with Steinberg…….I am interested in android and am asking a simple questions about functionality that you stated existed, but continue to talk about everything else (negative of course) except what I asked you. Then you accuse me of not reading. Then you accuse me of defending a brand and being a troll A troll is someone,, IMO who is overly anxious to put anything down without reason….which in every case has been you. I really am considering an android devise and when you said it has no nead for audiobus I asked you for an example so I can check it out….please pass me whatever you are smoking…..
sorry I’m tired of wasting my time here, I wrote it in my previous comments, go read it again, and if you can’t see it, well there’s nothing more I can do.
OK. Thanks for getting my hopes up that android can route audio similar to audiobus….
Reading what you wrote is pointless because you were talking about everything except that. Now that I have called you out on it you realize time is being waisted….cute.
This just proves to me again that you have not read my posts. Here’s a quote from my post you did not read :
“Android apps interoperate with other apps, but NOBODY IS DOING IT because there are very few devs who are making audio apps for Android, Android is seen as a wasteland by most audio devs, but IT IS POSSIBLE to do it. Someone COULD create an “app host” or an “app interconnect” because the Android framework allows such things, but nobody is doing it for audio creation apps because only IOS is seen as profitable by most audio devs.
An example of something that exists : there are many Android apps that can record the audio output of any apps. There is no need for ACP on Android because you can record the audio stream of any apps.
Now do you get it?”
Seriously, now do you get it?
Well an EXAMPLE of an app that can record the audio stream of another app would be nice….as it is in fact what I am asking. You just said there are no examples but then you said there are many android apps that do it. Kind of contradictory. But in fairness, I think you mean a music production app. i would assume then that Caustic can be streamed into another app and be recorded? Thats a cool thing. You seemed knowledgeable about android so I asked you about this and what the examples are, which you still (hours later) have not given. Maybe its a given to android users that it can do this….as I said i don’t know about it all, so I was asking for examples to check out ….but thats OK I will go look elsewhere at this point…..
Admin: Comment deleted, personal attack.
Please keep comments constructive and on topic.
Thank you to the admin……
Just because I said lazy? Ssorry about that, I was getting a little bit exhausted of repeating the same things over and over again .. You could’ve at least left the link as it contained the answer Melina so much wanted. Anyway..
Melina, if you really want to find out go the to Google Play store (accessible via any browser) and search for “app audio record”. Any app that can do background recording will record the audio output of any apps.
To the admin, you should make it more clear about what is considered a personal attack, as “lazy” or “troll” seems to be unnacceptable, but “please pass me whatever you are smoking” is considered constructive and on topic.
I will remember that the next time I’m called a troll because I’m criticizing IOS. Thank you.
@ Goode….i ve got off my lazy ass and have been looking. None report this functionality but perhaps they just dont advertise (although they list some pretty specific functions). A google search reveals the only 2 links discussing this directly and they make it seem not possible. Perhaps they are old?
For the record I was was repeating myself because no examples were shared despite repeated asking. ANd btw I stopped asking about ACP a long time ago and you continued to refer to it over an over. I’m still looking for an app to record internal audio similar to audio bus and still do not see which one will do it. One thread was saying this is not possible due to copyright issues from radio streams….
I will have to take your word for it or borrow a buddys android device and try it I guess….because I see ZERO mention of this anywhere on PLAY or just by searching the web for “android record internal audio.” I assume you have one app you just name that does it? Since you have an android device?
The below links describe wanting to do it but not being able to…
I’m not saying this says means its not there, I can just find no reference and STILL no app that does it.
If anyone else on here uses android and knows the app please let me know. Thanks
http://stackoverflow.com/questions/11880532/android-record-internal-device-sound
http://stackoverflow.com/questions/4619818/record-audio-from-various-internal-devices-in-android-via-undocumented-api
does this comment work?
Not for me.
At least you’re not ranting, though.
You say that, but I know deep inside you really want me to.
when im blowed outta my mind on pills and booze, i can make some fat beats. Im gonna be governor some day widda fat pocket, n a gang of skeezers. Fa sho.
google sucks balls