The developers at Output recently set out to produce an Electro-Cinematic track using various elements of REV, while using all 4 of the its engines.
Gregg, one of the developers at Output, described the process: “[W]e recently made a video on how to make tracks like M83, Clint Mansell, Trent Reznor, etc., where we show the final sound and then the elements that we used to make it. It’s of course filled with REV, but it still shows how we did it and many of the principals work regardless of software.”
Released in partnership with Native Instruments, REV is built within the Kontakt engine and is installable through the NI Service Center.
Over two years in development before its Fall 2013 debut, REV offers users the ability to play instruments, in real time, in reverse. The product includes over one thousand presets, spread over four engines. All sounds lock to tempo and work with all major DAWs. The engines boast a wide array of filters, stutters and FX that can enable the user to tweak the sound both in the studio and in performance.
REV users can download the patches used in the video, above, via the Output REV site. Check out the Output Sounds site for more information.
iOS version please!
If IOS devices were more powerful and open maybe it could be done, but in its current state IOS can only run sandboxed apps and won’t run anything else.
There are many apps of similar nature running on iOS already, it’s just a matter if the developer coding it for the platform, supporting MIDI and Inter App Audio.
These guys built Rev on Kontakt, though, so they are limited by NI’s decisions. I’d love to see Kontakt on iOS, though, and to use an iPad as a multitouch Kontakt sound module, similar to what IK did with Sampletank!
That’s what I meant : apps have to be re-coded specifically for IOS.
Also its futile to compare IOS devices power to computers, seriously OSX with i7 kicks IOS out of the water when it comes to power, there’s no need to try to deny it.
By building REV on NI’s framework, its easier to port it to OSX and Windows, which would not be the case if it were made for IOS.
Lolz! U don’t know what iOS 8 will facilitate then!
Peeps need to stop dissing iOS until they have understood in entirety the full spectrum on what iOS CAN already do.
There is virtual midi, audio copy and paste, interapp audio, background audio and audiobus. So I’d hardly call iOS sandboxed.
Devs are already excited by iOS 8 and what that will mean for music.
As of at least 3 years ago, iOS was already a viable alternative for some, an addition for many, and an intriguing one for many more.
Fact is you can pack a hell of a lot of pro gear on an iPad or two now and “do the business”. So I don’t think it’s unreasonable to expect iOS will develop further to host app versions of the software in question:)
Apps are only sandboxed if they don’t come with the previously mentioned routing and export options!
“U don’t know what iOS 8 will facilitate then”
Been hearing that since IOS2 mate. If I’d had a dime everytime someone said that I’d be rich 😉 I’m a long time IOS user and I do understand its limitations. Sandboxing is only one aspect of its hard-coded limitation (non-sandboxed apps simply are not allowed at all in the Apple store). Inter-app audio is one step, but its still very far from the flexibility that plugins offers (ie you cannot run multiple instances of any apps), and Apple does not allow any kind of plugins either.
I’m not saying its complete crap. IOS is great for single instruments, but its really not that great when it comes to putting it all together.
My biggest wish for IOS8 is to be able to view more than 9 icons at once inside a folder, it worked perfectly before, why did Apple have to change that?
Fact is there are still more pros using OSX than IOS, and there are many reasons to that.