sonicLAB has introduced PolyNodes for Mac & Windows, described as “a cutting-edge sound synthesis / generative audio platform”.
PolyNodes treats sound spatially:
- Each sound material generates a unique 3D geometric entity based on the macro, meso and micro level onset time analysis.
- The engine features multiple playheads, known as node agents, equipped with advanced re-synthesis and signal processing techniques to navigate on the 3D entity.
- There are multiple navigation strategies to chose from for the macro, meso and micro level agents.
Here’s what they have to say about it:
“PolyNodes transcends traditional sound design by expanding two-dimensional waveforms into a dynamic 3D spatial navigation experience.
PolyNodes extracts and analyzes the temporal properties of the input sound and maps them in a 3D space to create a visible geometric structure.
This pioneering approach allows to identify key sound moments as geodesic points or nodes, interconnected through a network of triangulations. The result is a multi-scale complex sonic navigation through its input material.”
PolyNodes Tour:
Pricing and Availability:
PolyNodes is available now for €139,00 EUR.
I think I just wet myself! and people have been saying there’s nothing new can be done.
Buzzword Synthesis is a thing now.
Can you input your own samples or do you just use their presets? Is that what the input sample operation does? The jargon filled videos are confusing.
I love these freaky audio playgrounds. Instant buy for me.
I love the clippy floppy sounds, I’d need to see more examples for other applications. How far out can you get from a traditional grain synthesis method with interesting modulation beyond the spatial aspect of this synth?
I hope you all like it
I think a basic introductory explanation of what this thing does would be much appreciated ?
Great they are exploring new ideas.
Dont have time or brainpower to learn this myself,
but I want to hear all the music produced by others with this