Audiocube 3D Sound Design Suite Now Available

Audiocube has introduced its namesake 3D sound design suite, for Mac & Windows.

Audiocube lets you design sound in an immersive 3D space, incorporating real-time acoustic simulation and binaural HRTF processing, mixed with a range of familiar audio tools. The developers say that “this technology offers unparalleled spatial realism, making it an essential instrument for anyone looking to expand their audio production capabilities and create sound with a more natural acoustic characteristic.”

Features:

  • 3D Audio Workstation: Import, spatialize, sequence, process, mix, master, and export sounds with an array of custom tools and devices.
  • Real-time Acoustic Simulation: Experience reflections, occlusion, and HRTF binauralization for lifelike sound environments.
  • Spatial Automation: Conduct the position of sounds over time, adding dynamic movement to your audio projects.
  • Multiple Audio Device Types: Utilize samplers, emitters, and tickers to shape and control your sounds within the 3D space.
  • Custom Acoustic Environments: Create bespoke soundscapes with advanced acoustic variables like reflections, distance attenuation, and flexible acoustic walls.
  • Effects, Mixing, and Mastering Tools: Access a flexible mixer with a range of effects, and advanced mastering tools to color and control your sound with precision.
  • High-Quality Export: Capture your Audiocube creations as high-fidelity .WAV files for seamless integration with other software and hardware.

Pricing and Availability:

Audiocube is available now for £60 (an intro discount of 40% off the £100 standard price). A free demo version is also available.

2 thoughts on “Audiocube 3D Sound Design Suite Now Available

  1. Looks like the simulation is not there yet.
    In reality sound will diffract around the wall so people can still hear it even the source is not in the line of sight. But in this “simulation” it basically just cut out the whole thing..

    1. Well, only if there were a room for the sound to reflect back from. The environment is anechoic, so in a vacuum no sound would reach the listener (if the surface was 100% reflective). This has been modelled, so if there are walls further away, it would realistically have the reflected reflections as you would expect!

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