Real-Time 3D Acoustics Rendering
This is a demonstration video showing real-time 3D acoustic rendering, using the Phoenix gaming engine. Developer David Rosen discusses this in depth in his paper Real-time 3D Acoustics Rendering: Abstract It is common for real-time systems to render 3D sounds by simply panning the sound from left to right and adjusting the volume based on… Read More Real-Time 3D Acoustics Rendering